r2mods/ilspy_dump/ror2_csproj/EntityStates.Missions.Broth.../BossDeath.cs

21 lines
342 B
C#

using UnityEngine.Networking;
namespace EntityStates.Missions.BrotherEncounter;
public class BossDeath : BrotherEncounterBaseState
{
public override void OnEnter()
{
base.OnEnter();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (NetworkServer.active)
{
outer.SetNextState(new EncounterFinished());
}
}
}