136 lines
3.7 KiB
C#
136 lines
3.7 KiB
C#
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using System.Collections.Generic;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.VoidRaidCrab;
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public class ChargeWardWipe : BaseWardWipeState
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{
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[SerializeField]
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public float duration;
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[SerializeField]
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public GameObject chargeEffectPrefab;
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[SerializeField]
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public string muzzleName;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackRateParam;
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[SerializeField]
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public string enterSoundString;
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[SerializeField]
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public InteractableSpawnCard safeWardSpawnCard;
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[SerializeField]
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public AnimationCurve safeWardSpawnCurve;
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[SerializeField]
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public float minDistanceBetweenConsecutiveWards;
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[SerializeField]
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public float maxDistanceBetweenConsecutiveWards;
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[SerializeField]
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public float maxDistanceToInitialWard;
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private GameObject chargeEffectInstance;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
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Util.PlaySound(enterSoundString, base.gameObject);
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ChildLocator modelChildLocator = GetModelChildLocator();
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if ((bool)modelChildLocator && (bool)chargeEffectPrefab)
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{
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Transform transform = modelChildLocator.FindChild(muzzleName) ?? base.characterBody.coreTransform;
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if ((bool)transform)
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{
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chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
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chargeEffectInstance.transform.parent = transform;
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ScaleParticleSystemDuration component = chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component)
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{
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component.newDuration = duration;
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}
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}
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}
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fogDamageController = GetComponent<FogDamageController>();
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fogDamageController.enabled = true;
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safeWards = new List<GameObject>();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active && (bool)safeWardSpawnCard)
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{
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float time = base.fixedAge / duration;
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float f = safeWardSpawnCurve.Evaluate(time);
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DirectorPlacementRule directorPlacementRule = null;
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while ((float)safeWards.Count < Mathf.Floor(f))
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{
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if (directorPlacementRule == null)
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{
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directorPlacementRule = new DirectorPlacementRule
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{
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placementMode = DirectorPlacementRule.PlacementMode.Approximate,
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maxDistance = maxDistanceToInitialWard,
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minDistance = 0f,
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spawnOnTarget = base.gameObject.transform,
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preventOverhead = true
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};
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}
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if (safeWards.Count > 0)
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{
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directorPlacementRule.maxDistance = maxDistanceBetweenConsecutiveWards;
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directorPlacementRule.minDistance = minDistanceBetweenConsecutiveWards;
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directorPlacementRule.spawnOnTarget = safeWards[safeWards.Count - 1].transform;
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directorPlacementRule.placementMode = DirectorPlacementRule.PlacementMode.Approximate;
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}
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GameObject gameObject = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(safeWardSpawnCard, directorPlacementRule, Run.instance.stageRng));
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if ((bool)gameObject)
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{
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NetworkServer.Spawn(gameObject);
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if ((bool)fogDamageController)
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{
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IZone component = gameObject.GetComponent<IZone>();
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fogDamageController.AddSafeZone(component);
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}
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safeWards.Add(gameObject);
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}
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else
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{
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Debug.LogError("Unable to spawn safe ward instance. Are there any ground nodes?");
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}
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}
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}
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if (base.isAuthority && base.fixedAge >= duration)
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{
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FireWardWipe nextState = new FireWardWipe();
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outer.SetNextState(nextState);
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}
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}
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public override void OnExit()
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{
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EntityState.Destroy(chargeEffectInstance);
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base.OnExit();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Pain;
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}
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}
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