r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidRaidCrab/ChargeWardWipe.cs

136 lines
3.7 KiB
C#

using System.Collections.Generic;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.VoidRaidCrab;
public class ChargeWardWipe : BaseWardWipeState
{
[SerializeField]
public float duration;
[SerializeField]
public GameObject chargeEffectPrefab;
[SerializeField]
public string muzzleName;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string animationPlaybackRateParam;
[SerializeField]
public string enterSoundString;
[SerializeField]
public InteractableSpawnCard safeWardSpawnCard;
[SerializeField]
public AnimationCurve safeWardSpawnCurve;
[SerializeField]
public float minDistanceBetweenConsecutiveWards;
[SerializeField]
public float maxDistanceBetweenConsecutiveWards;
[SerializeField]
public float maxDistanceToInitialWard;
private GameObject chargeEffectInstance;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
Util.PlaySound(enterSoundString, base.gameObject);
ChildLocator modelChildLocator = GetModelChildLocator();
if ((bool)modelChildLocator && (bool)chargeEffectPrefab)
{
Transform transform = modelChildLocator.FindChild(muzzleName) ?? base.characterBody.coreTransform;
if ((bool)transform)
{
chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
chargeEffectInstance.transform.parent = transform;
ScaleParticleSystemDuration component = chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component)
{
component.newDuration = duration;
}
}
}
fogDamageController = GetComponent<FogDamageController>();
fogDamageController.enabled = true;
safeWards = new List<GameObject>();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (NetworkServer.active && (bool)safeWardSpawnCard)
{
float time = base.fixedAge / duration;
float f = safeWardSpawnCurve.Evaluate(time);
DirectorPlacementRule directorPlacementRule = null;
while ((float)safeWards.Count < Mathf.Floor(f))
{
if (directorPlacementRule == null)
{
directorPlacementRule = new DirectorPlacementRule
{
placementMode = DirectorPlacementRule.PlacementMode.Approximate,
maxDistance = maxDistanceToInitialWard,
minDistance = 0f,
spawnOnTarget = base.gameObject.transform,
preventOverhead = true
};
}
if (safeWards.Count > 0)
{
directorPlacementRule.maxDistance = maxDistanceBetweenConsecutiveWards;
directorPlacementRule.minDistance = minDistanceBetweenConsecutiveWards;
directorPlacementRule.spawnOnTarget = safeWards[safeWards.Count - 1].transform;
directorPlacementRule.placementMode = DirectorPlacementRule.PlacementMode.Approximate;
}
GameObject gameObject = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(safeWardSpawnCard, directorPlacementRule, Run.instance.stageRng));
if ((bool)gameObject)
{
NetworkServer.Spawn(gameObject);
if ((bool)fogDamageController)
{
IZone component = gameObject.GetComponent<IZone>();
fogDamageController.AddSafeZone(component);
}
safeWards.Add(gameObject);
}
else
{
Debug.LogError("Unable to spawn safe ward instance. Are there any ground nodes?");
}
}
}
if (base.isAuthority && base.fixedAge >= duration)
{
FireWardWipe nextState = new FireWardWipe();
outer.SetNextState(nextState);
}
}
public override void OnExit()
{
EntityState.Destroy(chargeEffectInstance);
base.OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Pain;
}
}