r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidRaidCrab/SpawnState.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using RoR2.VoidRaidCrab;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.VoidRaidCrab;
public class SpawnState : BaseState
{
[SerializeField]
public float duration = 4f;
[SerializeField]
public string spawnSoundString;
[SerializeField]
public GameObject spawnEffectPrefab;
[SerializeField]
public string spawnMuzzleName;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string animationPlaybackRateParam;
[SerializeField]
public bool doLegs;
[SerializeField]
public CharacterSpawnCard jointSpawnCard;
[SerializeField]
public string leg1Name;
[SerializeField]
public string leg2Name;
[SerializeField]
public string leg3Name;
[SerializeField]
public string leg4Name;
[SerializeField]
public string leg5Name;
[SerializeField]
public string leg6Name;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
Util.PlaySound(spawnSoundString, base.gameObject);
if ((bool)spawnEffectPrefab)
{
EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, spawnMuzzleName, transmit: false);
}
if (doLegs && NetworkServer.active)
{
ChildLocator modelChildLocator = GetModelChildLocator();
if ((bool)jointSpawnCard && (bool)modelChildLocator)
{
DirectorPlacementRule placementRule = new DirectorPlacementRule
{
placementMode = DirectorPlacementRule.PlacementMode.Direct,
spawnOnTarget = base.transform
};
SpawnJointBodyForLegServer(leg1Name, modelChildLocator, placementRule);
SpawnJointBodyForLegServer(leg2Name, modelChildLocator, placementRule);
SpawnJointBodyForLegServer(leg3Name, modelChildLocator, placementRule);
SpawnJointBodyForLegServer(leg4Name, modelChildLocator, placementRule);
SpawnJointBodyForLegServer(leg5Name, modelChildLocator, placementRule);
SpawnJointBodyForLegServer(leg6Name, modelChildLocator, placementRule);
}
}
}
private void SpawnJointBodyForLegServer(string legName, ChildLocator childLocator, DirectorPlacementRule placementRule)
{
DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(jointSpawnCard, placementRule, Run.instance.stageRng);
directorSpawnRequest.summonerBodyObject = base.gameObject;
GameObject gameObject = DirectorCore.instance?.TrySpawnObject(directorSpawnRequest);
Transform transform = childLocator.FindChild(legName);
if (!gameObject || !transform)
{
return;
}
CharacterMaster component = gameObject.GetComponent<CharacterMaster>();
if ((bool)component)
{
LegController component2 = transform.GetComponent<LegController>();
if ((bool)component2)
{
component2.SetJointMaster(component, transform.GetComponent<ChildLocator>());
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}