119 lines
3.1 KiB
C#
119 lines
3.1 KiB
C#
|
using RoR2;
|
||
|
using RoR2.VoidRaidCrab;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace EntityStates.VoidRaidCrab;
|
||
|
|
||
|
public class SpawnState : BaseState
|
||
|
{
|
||
|
[SerializeField]
|
||
|
public float duration = 4f;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string spawnSoundString;
|
||
|
|
||
|
[SerializeField]
|
||
|
public GameObject spawnEffectPrefab;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string spawnMuzzleName;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string animationLayerName;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string animationStateName;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string animationPlaybackRateParam;
|
||
|
|
||
|
[SerializeField]
|
||
|
public bool doLegs;
|
||
|
|
||
|
[SerializeField]
|
||
|
public CharacterSpawnCard jointSpawnCard;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string leg1Name;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string leg2Name;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string leg3Name;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string leg4Name;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string leg5Name;
|
||
|
|
||
|
[SerializeField]
|
||
|
public string leg6Name;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
|
||
|
Util.PlaySound(spawnSoundString, base.gameObject);
|
||
|
if ((bool)spawnEffectPrefab)
|
||
|
{
|
||
|
EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, spawnMuzzleName, transmit: false);
|
||
|
}
|
||
|
if (doLegs && NetworkServer.active)
|
||
|
{
|
||
|
ChildLocator modelChildLocator = GetModelChildLocator();
|
||
|
if ((bool)jointSpawnCard && (bool)modelChildLocator)
|
||
|
{
|
||
|
DirectorPlacementRule placementRule = new DirectorPlacementRule
|
||
|
{
|
||
|
placementMode = DirectorPlacementRule.PlacementMode.Direct,
|
||
|
spawnOnTarget = base.transform
|
||
|
};
|
||
|
SpawnJointBodyForLegServer(leg1Name, modelChildLocator, placementRule);
|
||
|
SpawnJointBodyForLegServer(leg2Name, modelChildLocator, placementRule);
|
||
|
SpawnJointBodyForLegServer(leg3Name, modelChildLocator, placementRule);
|
||
|
SpawnJointBodyForLegServer(leg4Name, modelChildLocator, placementRule);
|
||
|
SpawnJointBodyForLegServer(leg5Name, modelChildLocator, placementRule);
|
||
|
SpawnJointBodyForLegServer(leg6Name, modelChildLocator, placementRule);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void SpawnJointBodyForLegServer(string legName, ChildLocator childLocator, DirectorPlacementRule placementRule)
|
||
|
{
|
||
|
DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(jointSpawnCard, placementRule, Run.instance.stageRng);
|
||
|
directorSpawnRequest.summonerBodyObject = base.gameObject;
|
||
|
GameObject gameObject = DirectorCore.instance?.TrySpawnObject(directorSpawnRequest);
|
||
|
Transform transform = childLocator.FindChild(legName);
|
||
|
if (!gameObject || !transform)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
CharacterMaster component = gameObject.GetComponent<CharacterMaster>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
LegController component2 = transform.GetComponent<LegController>();
|
||
|
if ((bool)component2)
|
||
|
{
|
||
|
component2.SetJointMaster(component, transform.GetComponent<ChildLocator>());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
if (base.fixedAge >= duration && base.isAuthority)
|
||
|
{
|
||
|
outer.SetNextStateToMain();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.Death;
|
||
|
}
|
||
|
}
|