119 lines
3.1 KiB
C#
119 lines
3.1 KiB
C#
using RoR2;
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using RoR2.VoidRaidCrab;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.VoidRaidCrab;
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public class SpawnState : BaseState
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{
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[SerializeField]
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public float duration = 4f;
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[SerializeField]
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public string spawnSoundString;
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[SerializeField]
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public GameObject spawnEffectPrefab;
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[SerializeField]
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public string spawnMuzzleName;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackRateParam;
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[SerializeField]
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public bool doLegs;
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[SerializeField]
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public CharacterSpawnCard jointSpawnCard;
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[SerializeField]
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public string leg1Name;
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[SerializeField]
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public string leg2Name;
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[SerializeField]
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public string leg3Name;
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[SerializeField]
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public string leg4Name;
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[SerializeField]
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public string leg5Name;
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[SerializeField]
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public string leg6Name;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
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Util.PlaySound(spawnSoundString, base.gameObject);
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if ((bool)spawnEffectPrefab)
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{
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EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, spawnMuzzleName, transmit: false);
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}
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if (doLegs && NetworkServer.active)
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{
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ChildLocator modelChildLocator = GetModelChildLocator();
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if ((bool)jointSpawnCard && (bool)modelChildLocator)
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{
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DirectorPlacementRule placementRule = new DirectorPlacementRule
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{
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placementMode = DirectorPlacementRule.PlacementMode.Direct,
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spawnOnTarget = base.transform
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};
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SpawnJointBodyForLegServer(leg1Name, modelChildLocator, placementRule);
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SpawnJointBodyForLegServer(leg2Name, modelChildLocator, placementRule);
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SpawnJointBodyForLegServer(leg3Name, modelChildLocator, placementRule);
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SpawnJointBodyForLegServer(leg4Name, modelChildLocator, placementRule);
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SpawnJointBodyForLegServer(leg5Name, modelChildLocator, placementRule);
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SpawnJointBodyForLegServer(leg6Name, modelChildLocator, placementRule);
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}
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}
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}
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private void SpawnJointBodyForLegServer(string legName, ChildLocator childLocator, DirectorPlacementRule placementRule)
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{
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DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(jointSpawnCard, placementRule, Run.instance.stageRng);
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directorSpawnRequest.summonerBodyObject = base.gameObject;
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GameObject gameObject = DirectorCore.instance?.TrySpawnObject(directorSpawnRequest);
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Transform transform = childLocator.FindChild(legName);
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if (!gameObject || !transform)
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{
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return;
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}
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CharacterMaster component = gameObject.GetComponent<CharacterMaster>();
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if ((bool)component)
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{
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LegController component2 = transform.GetComponent<LegController>();
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if ((bool)component2)
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{
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component2.SetJointMaster(component, transform.GetComponent<ChildLocator>());
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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