r2mods/ilspy_dump/ror2_csproj/InterpolationController.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
public class InterpolationController : MonoBehaviour
{
private float[] m_lastFixedUpdateTimes;
private int m_newTimeIndex;
private static float m_interpolationFactor;
public static float InterpolationFactor => m_interpolationFactor;
public void Start()
{
m_lastFixedUpdateTimes = new float[2];
m_newTimeIndex = 0;
}
public void FixedUpdate()
{
m_newTimeIndex = OldTimeIndex();
m_lastFixedUpdateTimes[m_newTimeIndex] = Time.fixedTime;
}
public void Update()
{
float num = m_lastFixedUpdateTimes[m_newTimeIndex];
float num2 = m_lastFixedUpdateTimes[OldTimeIndex()];
if (num != num2)
{
m_interpolationFactor = (Time.time - num) / (num - num2);
}
else
{
m_interpolationFactor = 1f;
}
}
private int OldTimeIndex()
{
if (m_newTimeIndex != 0)
{
return 0;
}
return 1;
}
}