48 lines
848 B
C#
48 lines
848 B
C#
using UnityEngine;
|
|
|
|
public class InterpolationController : MonoBehaviour
|
|
{
|
|
private float[] m_lastFixedUpdateTimes;
|
|
|
|
private int m_newTimeIndex;
|
|
|
|
private static float m_interpolationFactor;
|
|
|
|
public static float InterpolationFactor => m_interpolationFactor;
|
|
|
|
public void Start()
|
|
{
|
|
m_lastFixedUpdateTimes = new float[2];
|
|
m_newTimeIndex = 0;
|
|
}
|
|
|
|
public void FixedUpdate()
|
|
{
|
|
m_newTimeIndex = OldTimeIndex();
|
|
m_lastFixedUpdateTimes[m_newTimeIndex] = Time.fixedTime;
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
float num = m_lastFixedUpdateTimes[m_newTimeIndex];
|
|
float num2 = m_lastFixedUpdateTimes[OldTimeIndex()];
|
|
if (num != num2)
|
|
{
|
|
m_interpolationFactor = (Time.time - num) / (num - num2);
|
|
}
|
|
else
|
|
{
|
|
m_interpolationFactor = 1f;
|
|
}
|
|
}
|
|
|
|
private int OldTimeIndex()
|
|
{
|
|
if (m_newTimeIndex != 0)
|
|
{
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
}
|