r2mods/ilspy_dump/ror2_csproj/RoR2/GlassesSize.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2;
[ExecuteAlways]
public class GlassesSize : MonoBehaviour
{
public Transform glassesModelBase;
public Transform glassesBridgeLeft;
public Transform glassesBridgeRight;
public float bridgeOffsetScale;
public Vector3 offsetVector = Vector3.right;
private void Start()
{
}
private void Update()
{
UpdateGlasses();
}
private void UpdateGlasses()
{
Vector3 localScale = base.transform.localScale;
float num = Mathf.Max(localScale.y, localScale.z);
Vector3 localScale2 = new Vector3(1f / localScale.x * num, 1f / localScale.y * num, 1f / localScale.z * num);
if ((bool)glassesModelBase)
{
glassesModelBase.transform.localScale = localScale2;
}
if ((bool)glassesBridgeLeft && (bool)glassesBridgeRight)
{
float num2 = (localScale.x / num - 1f) * bridgeOffsetScale;
glassesBridgeLeft.transform.localPosition = offsetVector * (0f - num2);
glassesBridgeRight.transform.localPosition = offsetVector * num2;
}
}
}