24 lines
436 B
C#
24 lines
436 B
C#
|
using UnityEngine;
|
||
|
|
||
|
public class TracerBehavior : MonoBehaviour
|
||
|
{
|
||
|
public float speed = 1f;
|
||
|
|
||
|
public Vector3[] positions;
|
||
|
|
||
|
private Vector3 direction;
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
direction = Vector3.Normalize(positions[1] - positions[0]);
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
if (Vector3.Distance(base.transform.position, positions[1]) > speed * Time.deltaTime)
|
||
|
{
|
||
|
base.transform.position += direction * speed * Time.deltaTime;
|
||
|
}
|
||
|
}
|
||
|
}
|