r2mods/ilspy_dump/ror2_csproj/EntityStates.Engi.EngiWallS.../Undeployed.cs

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2024-10-04 07:26:37 +00:00
using EntityStates.Engi.EngiBubbleShield;
using UnityEngine;
namespace EntityStates.Engi.EngiWallShield;
public class Undeployed : EntityStates.Engi.EngiBubbleShield.Undeployed
{
public override void OnEnter()
{
base.OnEnter();
}
protected override void SetNextState()
{
Vector3 forward = base.transform.forward;
Vector3 forward2 = new Vector3(forward.x, 0f, forward.z);
base.transform.forward = forward2;
outer.SetNextState(new Deployed());
}
}