21 lines
465 B
C#
21 lines
465 B
C#
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using EntityStates.Engi.EngiBubbleShield;
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using UnityEngine;
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namespace EntityStates.Engi.EngiWallShield;
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public class Undeployed : EntityStates.Engi.EngiBubbleShield.Undeployed
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{
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public override void OnEnter()
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{
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base.OnEnter();
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}
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protected override void SetNextState()
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{
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Vector3 forward = base.transform.forward;
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Vector3 forward2 = new Vector3(forward.x, 0f, forward.z);
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base.transform.forward = forward2;
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outer.SetNextState(new Deployed());
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}
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}
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