163 lines
4.1 KiB
C#
163 lines
4.1 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.GolemMonster;
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public class ClapState : BaseState
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{
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public static float duration = 3.5f;
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public static float damageCoefficient = 4f;
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public static float forceMagnitude = 16f;
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public static float radius = 3f;
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private BlastAttack attack;
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public static string attackSoundString;
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private Animator modelAnimator;
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private Transform modelTransform;
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private bool hasAttacked;
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private GameObject leftHandChargeEffect;
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private GameObject rightHandChargeEffect;
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private EffectManagerHelper _emh_leftHandChargeEffect;
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private EffectManagerHelper _emh_rightHandChargeEffect;
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public override void Reset()
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{
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base.Reset();
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modelAnimator = null;
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modelTransform = null;
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hasAttacked = false;
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leftHandChargeEffect = null;
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rightHandChargeEffect = null;
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if (attack != null)
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{
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attack.Reset();
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}
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_emh_leftHandChargeEffect = null;
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_emh_rightHandChargeEffect = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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modelAnimator = GetModelAnimator();
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modelTransform = GetModelTransform();
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Util.PlayAttackSpeedSound(attackSoundString, base.gameObject, attackSpeedStat);
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PlayCrossfade("Body", "Clap", "Clap.playbackRate", duration, 0.1f);
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if (!modelTransform)
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{
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return;
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}
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if (!component)
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{
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return;
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}
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GameObject gameObject = LegacyResourcesAPI.Load<GameObject>("Prefabs/GolemClapCharge");
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Transform transform = component.FindChild("HandL");
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Transform transform2 = component.FindChild("HandR");
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if ((bool)transform)
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{
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if (!EffectManager.ShouldUsePooledEffect(gameObject))
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{
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leftHandChargeEffect = Object.Instantiate(gameObject, transform);
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}
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else
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{
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_emh_leftHandChargeEffect = EffectManager.GetAndActivatePooledEffect(gameObject, transform, inResetLocal: true);
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leftHandChargeEffect = _emh_leftHandChargeEffect.gameObject;
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}
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}
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if ((bool)transform2)
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{
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if (!EffectManager.ShouldUsePooledEffect(gameObject))
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{
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rightHandChargeEffect = Object.Instantiate(gameObject, transform2);
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return;
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}
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_emh_rightHandChargeEffect = EffectManager.GetAndActivatePooledEffect(gameObject, transform2, inResetLocal: true);
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rightHandChargeEffect = _emh_rightHandChargeEffect.gameObject;
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}
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}
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protected void DestroyChargeEffects()
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{
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if (_emh_leftHandChargeEffect != null && _emh_leftHandChargeEffect.OwningPool != null)
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{
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_emh_leftHandChargeEffect.OwningPool.ReturnObject(_emh_leftHandChargeEffect);
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}
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else
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{
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EntityState.Destroy(leftHandChargeEffect);
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}
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leftHandChargeEffect = null;
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_emh_leftHandChargeEffect = null;
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if (_emh_rightHandChargeEffect != null && _emh_rightHandChargeEffect.OwningPool != null)
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{
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_emh_rightHandChargeEffect.OwningPool.ReturnObject(_emh_rightHandChargeEffect);
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}
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else
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{
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EntityState.Destroy(rightHandChargeEffect);
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}
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rightHandChargeEffect = null;
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_emh_rightHandChargeEffect = null;
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}
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public override void OnExit()
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{
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DestroyChargeEffects();
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if ((bool)modelAnimator && modelAnimator.GetFloat("Clap.hitBoxActive") > 0.5f && !hasAttacked)
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{
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if (base.isAuthority && (bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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Transform transform = component.FindChild("ClapZone");
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if ((bool)transform)
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{
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attack = new BlastAttack();
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attack.attacker = base.gameObject;
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attack.inflictor = base.gameObject;
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attack.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
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attack.baseDamage = damageStat * damageCoefficient;
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attack.baseForce = forceMagnitude;
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attack.position = transform.position;
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attack.radius = radius;
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attack.attackerFiltering = AttackerFiltering.NeverHitSelf;
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attack.Fire();
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}
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}
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}
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hasAttacked = true;
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DestroyChargeEffects();
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}
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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