r2mods/ilspy_dump/ror2_csproj/EntityStates.GolemMonster/ClapState.cs

163 lines
4.1 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.GolemMonster;
public class ClapState : BaseState
{
public static float duration = 3.5f;
public static float damageCoefficient = 4f;
public static float forceMagnitude = 16f;
public static float radius = 3f;
private BlastAttack attack;
public static string attackSoundString;
private Animator modelAnimator;
private Transform modelTransform;
private bool hasAttacked;
private GameObject leftHandChargeEffect;
private GameObject rightHandChargeEffect;
private EffectManagerHelper _emh_leftHandChargeEffect;
private EffectManagerHelper _emh_rightHandChargeEffect;
public override void Reset()
{
base.Reset();
modelAnimator = null;
modelTransform = null;
hasAttacked = false;
leftHandChargeEffect = null;
rightHandChargeEffect = null;
if (attack != null)
{
attack.Reset();
}
_emh_leftHandChargeEffect = null;
_emh_rightHandChargeEffect = null;
}
public override void OnEnter()
{
base.OnEnter();
modelAnimator = GetModelAnimator();
modelTransform = GetModelTransform();
Util.PlayAttackSpeedSound(attackSoundString, base.gameObject, attackSpeedStat);
PlayCrossfade("Body", "Clap", "Clap.playbackRate", duration, 0.1f);
if (!modelTransform)
{
return;
}
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if (!component)
{
return;
}
GameObject gameObject = LegacyResourcesAPI.Load<GameObject>("Prefabs/GolemClapCharge");
Transform transform = component.FindChild("HandL");
Transform transform2 = component.FindChild("HandR");
if ((bool)transform)
{
if (!EffectManager.ShouldUsePooledEffect(gameObject))
{
leftHandChargeEffect = Object.Instantiate(gameObject, transform);
}
else
{
_emh_leftHandChargeEffect = EffectManager.GetAndActivatePooledEffect(gameObject, transform, inResetLocal: true);
leftHandChargeEffect = _emh_leftHandChargeEffect.gameObject;
}
}
if ((bool)transform2)
{
if (!EffectManager.ShouldUsePooledEffect(gameObject))
{
rightHandChargeEffect = Object.Instantiate(gameObject, transform2);
return;
}
_emh_rightHandChargeEffect = EffectManager.GetAndActivatePooledEffect(gameObject, transform2, inResetLocal: true);
rightHandChargeEffect = _emh_rightHandChargeEffect.gameObject;
}
}
protected void DestroyChargeEffects()
{
if (_emh_leftHandChargeEffect != null && _emh_leftHandChargeEffect.OwningPool != null)
{
_emh_leftHandChargeEffect.OwningPool.ReturnObject(_emh_leftHandChargeEffect);
}
else
{
EntityState.Destroy(leftHandChargeEffect);
}
leftHandChargeEffect = null;
_emh_leftHandChargeEffect = null;
if (_emh_rightHandChargeEffect != null && _emh_rightHandChargeEffect.OwningPool != null)
{
_emh_rightHandChargeEffect.OwningPool.ReturnObject(_emh_rightHandChargeEffect);
}
else
{
EntityState.Destroy(rightHandChargeEffect);
}
rightHandChargeEffect = null;
_emh_rightHandChargeEffect = null;
}
public override void OnExit()
{
DestroyChargeEffects();
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if ((bool)modelAnimator && modelAnimator.GetFloat("Clap.hitBoxActive") > 0.5f && !hasAttacked)
{
if (base.isAuthority && (bool)modelTransform)
{
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
Transform transform = component.FindChild("ClapZone");
if ((bool)transform)
{
attack = new BlastAttack();
attack.attacker = base.gameObject;
attack.inflictor = base.gameObject;
attack.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
attack.baseDamage = damageStat * damageCoefficient;
attack.baseForce = forceMagnitude;
attack.position = transform.position;
attack.radius = radius;
attack.attackerFiltering = AttackerFiltering.NeverHitSelf;
attack.Fire();
}
}
}
hasAttacked = true;
DestroyChargeEffects();
}
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}