r2mods/ilspy_dump/ror2_csproj/EntityStates.ShrineRebirth/ShrineRebirthEntityStates.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
namespace EntityStates.ShrineRebirth;
public class ShrineRebirthEntityStates : EntityState
{
protected ShrineRebirthController _shrineController;
protected PickupPickerController _pickupPickerController;
protected PurchaseInteraction _pi;
protected NetworkUIPromptController _netUIPromptController;
public override void OnEnter()
{
base.OnEnter();
_shrineController = base.gameObject.GetComponent<ShrineRebirthController>();
if (_shrineController.isForTesting)
{
outer.SetNextStateToMain();
}
}
public override void OnExit()
{
base.OnExit();
}
}