22 lines
468 B
C#
22 lines
468 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.Captain.Weapon;
|
||
|
|
||
|
public class CallAirstrike1 : CallAirstrikeBase
|
||
|
{
|
||
|
private static int CallAirstrike1StateHash = Animator.StringToHash("CallAirstrike1");
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
}
|
||
|
|
||
|
public override void OnExit()
|
||
|
{
|
||
|
PlayAnimation("Gesture, Override", CallAirstrike1StateHash);
|
||
|
PlayAnimation("Gesture, Additive", CallAirstrike1StateHash);
|
||
|
AddRecoil(0f, 0f, -1f, -1f);
|
||
|
base.OnExit();
|
||
|
}
|
||
|
}
|