138 lines
3.9 KiB
C#
138 lines
3.9 KiB
C#
|
using System.Collections.ObjectModel;
|
||
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Events;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace EntityStates.RoboBallBoss.Weapon;
|
||
|
|
||
|
public class DeployMinions : BaseState
|
||
|
{
|
||
|
public static float baseDuration = 3.5f;
|
||
|
|
||
|
public static string attackSoundString;
|
||
|
|
||
|
public static string summonSoundString;
|
||
|
|
||
|
public static int maxSummonCount = 5;
|
||
|
|
||
|
public static float summonDuration = 3.26f;
|
||
|
|
||
|
public static string summonMuzzleString;
|
||
|
|
||
|
public static string spawnCard;
|
||
|
|
||
|
private Animator animator;
|
||
|
|
||
|
private Transform modelTransform;
|
||
|
|
||
|
private ChildLocator childLocator;
|
||
|
|
||
|
private float duration;
|
||
|
|
||
|
private float summonInterval;
|
||
|
|
||
|
private float summonTimer;
|
||
|
|
||
|
private int summonCount;
|
||
|
|
||
|
private bool isSummoning;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
animator = GetModelAnimator();
|
||
|
modelTransform = GetModelTransform();
|
||
|
childLocator = modelTransform.GetComponent<ChildLocator>();
|
||
|
duration = baseDuration;
|
||
|
PlayCrossfade("Gesture, Additive", "DeployMinions", "DeployMinions.playbackRate", duration, 0.1f);
|
||
|
Util.PlaySound(attackSoundString, base.gameObject);
|
||
|
summonInterval = summonDuration / (float)maxSummonCount;
|
||
|
}
|
||
|
|
||
|
private Transform FindTargetClosest(Vector3 point, TeamIndex enemyTeam)
|
||
|
{
|
||
|
ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(enemyTeam);
|
||
|
float num = 99999f;
|
||
|
Transform result = null;
|
||
|
for (int i = 0; i < teamMembers.Count; i++)
|
||
|
{
|
||
|
float num2 = Vector3.SqrMagnitude(teamMembers[i].transform.position - point);
|
||
|
if (num2 < num)
|
||
|
{
|
||
|
num = num2;
|
||
|
result = teamMembers[i].transform;
|
||
|
}
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
private void SummonMinion()
|
||
|
{
|
||
|
if (!base.characterBody || !base.characterBody.master || base.characterBody.master.GetDeployableCount(DeployableSlot.RoboBallMini) >= base.characterBody.master.GetDeployableSameSlotLimit(DeployableSlot.RoboBallMini))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
Util.PlaySound(summonSoundString, base.gameObject);
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
Vector3 position = FindModelChild(summonMuzzleString).position;
|
||
|
DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(LegacyResourcesAPI.Load<SpawnCard>($"SpawnCards/CharacterSpawnCards/{spawnCard}"), new DirectorPlacementRule
|
||
|
{
|
||
|
placementMode = DirectorPlacementRule.PlacementMode.Direct,
|
||
|
minDistance = 0f,
|
||
|
maxDistance = 0f,
|
||
|
position = position
|
||
|
}, RoR2Application.rng);
|
||
|
directorSpawnRequest.summonerBodyObject = base.gameObject;
|
||
|
GameObject gameObject = DirectorCore.instance.TrySpawnObject(directorSpawnRequest);
|
||
|
if ((bool)gameObject)
|
||
|
{
|
||
|
CharacterMaster component = gameObject.GetComponent<CharacterMaster>();
|
||
|
Inventory component2 = gameObject.GetComponent<Inventory>();
|
||
|
component2.SetEquipmentIndex(base.characterBody.inventory.currentEquipmentIndex);
|
||
|
if (base.characterBody.inventory.GetItemCount(RoR2Content.Items.Ghost) > 0)
|
||
|
{
|
||
|
component2.GiveItem(RoR2Content.Items.Ghost);
|
||
|
component2.GiveItem(RoR2Content.Items.HealthDecay, 30);
|
||
|
component2.GiveItem(RoR2Content.Items.BoostDamage, 150);
|
||
|
}
|
||
|
Deployable deployable = gameObject.AddComponent<Deployable>();
|
||
|
deployable.onUndeploy = new UnityEvent();
|
||
|
deployable.onUndeploy.AddListener(component.TrueKill);
|
||
|
base.characterBody.master.AddDeployable(deployable, DeployableSlot.RoboBallMini);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
if ((bool)animator)
|
||
|
{
|
||
|
bool flag = animator.GetFloat("DeployMinions.active") > 0.9f;
|
||
|
if (isSummoning)
|
||
|
{
|
||
|
summonTimer += GetDeltaTime();
|
||
|
if (NetworkServer.active && summonTimer > 0f && summonCount < maxSummonCount)
|
||
|
{
|
||
|
summonCount++;
|
||
|
summonTimer -= summonInterval;
|
||
|
SummonMinion();
|
||
|
}
|
||
|
}
|
||
|
isSummoning = flag;
|
||
|
}
|
||
|
if (base.fixedAge >= duration && base.isAuthority)
|
||
|
{
|
||
|
outer.SetNextStateToMain();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.PrioritySkill;
|
||
|
}
|
||
|
}
|