r2mods/ilspy_dump/ror2_csproj/EntityStates.RoboBallBoss.W.../DeployMinions.cs

138 lines
3.9 KiB
C#

using System.Collections.ObjectModel;
using RoR2;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
namespace EntityStates.RoboBallBoss.Weapon;
public class DeployMinions : BaseState
{
public static float baseDuration = 3.5f;
public static string attackSoundString;
public static string summonSoundString;
public static int maxSummonCount = 5;
public static float summonDuration = 3.26f;
public static string summonMuzzleString;
public static string spawnCard;
private Animator animator;
private Transform modelTransform;
private ChildLocator childLocator;
private float duration;
private float summonInterval;
private float summonTimer;
private int summonCount;
private bool isSummoning;
public override void OnEnter()
{
base.OnEnter();
animator = GetModelAnimator();
modelTransform = GetModelTransform();
childLocator = modelTransform.GetComponent<ChildLocator>();
duration = baseDuration;
PlayCrossfade("Gesture, Additive", "DeployMinions", "DeployMinions.playbackRate", duration, 0.1f);
Util.PlaySound(attackSoundString, base.gameObject);
summonInterval = summonDuration / (float)maxSummonCount;
}
private Transform FindTargetClosest(Vector3 point, TeamIndex enemyTeam)
{
ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(enemyTeam);
float num = 99999f;
Transform result = null;
for (int i = 0; i < teamMembers.Count; i++)
{
float num2 = Vector3.SqrMagnitude(teamMembers[i].transform.position - point);
if (num2 < num)
{
num = num2;
result = teamMembers[i].transform;
}
}
return result;
}
private void SummonMinion()
{
if (!base.characterBody || !base.characterBody.master || base.characterBody.master.GetDeployableCount(DeployableSlot.RoboBallMini) >= base.characterBody.master.GetDeployableSameSlotLimit(DeployableSlot.RoboBallMini))
{
return;
}
Util.PlaySound(summonSoundString, base.gameObject);
if (!NetworkServer.active)
{
return;
}
Vector3 position = FindModelChild(summonMuzzleString).position;
DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(LegacyResourcesAPI.Load<SpawnCard>($"SpawnCards/CharacterSpawnCards/{spawnCard}"), new DirectorPlacementRule
{
placementMode = DirectorPlacementRule.PlacementMode.Direct,
minDistance = 0f,
maxDistance = 0f,
position = position
}, RoR2Application.rng);
directorSpawnRequest.summonerBodyObject = base.gameObject;
GameObject gameObject = DirectorCore.instance.TrySpawnObject(directorSpawnRequest);
if ((bool)gameObject)
{
CharacterMaster component = gameObject.GetComponent<CharacterMaster>();
Inventory component2 = gameObject.GetComponent<Inventory>();
component2.SetEquipmentIndex(base.characterBody.inventory.currentEquipmentIndex);
if (base.characterBody.inventory.GetItemCount(RoR2Content.Items.Ghost) > 0)
{
component2.GiveItem(RoR2Content.Items.Ghost);
component2.GiveItem(RoR2Content.Items.HealthDecay, 30);
component2.GiveItem(RoR2Content.Items.BoostDamage, 150);
}
Deployable deployable = gameObject.AddComponent<Deployable>();
deployable.onUndeploy = new UnityEvent();
deployable.onUndeploy.AddListener(component.TrueKill);
base.characterBody.master.AddDeployable(deployable, DeployableSlot.RoboBallMini);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if ((bool)animator)
{
bool flag = animator.GetFloat("DeployMinions.active") > 0.9f;
if (isSummoning)
{
summonTimer += GetDeltaTime();
if (NetworkServer.active && summonTimer > 0f && summonCount < maxSummonCount)
{
summonCount++;
summonTimer -= summonInterval;
SummonMinion();
}
}
isSummoning = flag;
}
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}