23 lines
554 B
C#
23 lines
554 B
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Rendering.PostProcessing;
|
||
|
|
||
|
[Serializable]
|
||
|
[PostProcess(typeof(SobelOutlineRenderer), PostProcessEvent.BeforeTransparent, "PostProcess/SobelOutline", true)]
|
||
|
public sealed class SobelOutline : PostProcessEffectSettings
|
||
|
{
|
||
|
[Range(0f, 5f)]
|
||
|
[Tooltip("The intensity of the outline.")]
|
||
|
public FloatParameter outlineIntensity = new FloatParameter
|
||
|
{
|
||
|
value = 0.5f
|
||
|
};
|
||
|
|
||
|
[Range(0f, 10f)]
|
||
|
[Tooltip("The falloff of the outline.")]
|
||
|
public FloatParameter outlineScale = new FloatParameter
|
||
|
{
|
||
|
value = 1f
|
||
|
};
|
||
|
}
|