23 lines
554 B
C#
23 lines
554 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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[Serializable]
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[PostProcess(typeof(SobelOutlineRenderer), PostProcessEvent.BeforeTransparent, "PostProcess/SobelOutline", true)]
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public sealed class SobelOutline : PostProcessEffectSettings
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{
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[Range(0f, 5f)]
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[Tooltip("The intensity of the outline.")]
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public FloatParameter outlineIntensity = new FloatParameter
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{
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value = 0.5f
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};
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[Range(0f, 10f)]
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[Tooltip("The falloff of the outline.")]
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public FloatParameter outlineScale = new FloatParameter
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{
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value = 1f
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};
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}
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