61 lines
1.1 KiB
C#
61 lines
1.1 KiB
C#
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using UnityEngine;
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namespace RoR2;
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public class PickupDef
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{
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public struct GrantContext
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{
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public CharacterBody body;
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public GenericPickupController controller;
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public bool shouldDestroy;
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public bool shouldNotify;
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}
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public delegate void AttemptGrantDelegate(ref GrantContext context);
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public string internalName;
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public GameObject displayPrefab;
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public GameObject dropletDisplayPrefab;
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public string nameToken = "???";
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public Color baseColor;
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public Color darkColor;
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public ItemIndex itemIndex = ItemIndex.None;
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public EquipmentIndex equipmentIndex = EquipmentIndex.None;
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public ArtifactIndex artifactIndex = ArtifactIndex.None;
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public MiscPickupIndex miscPickupIndex = MiscPickupIndex.None;
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public ItemTier itemTier = ItemTier.NoTier;
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public uint coinValue;
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public UnlockableDef unlockableDef;
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public string interactContextToken;
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public bool isLunar;
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public bool isBoss;
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public Texture iconTexture;
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public Sprite iconSprite;
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public AttemptGrantDelegate attemptGrant;
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public PickupIndex pickupIndex { get; set; } = PickupIndex.none;
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}
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