r2mods/ilspy_dump/ror2_csproj/RoR2/PickupDef.cs

61 lines
1.1 KiB
C#

using UnityEngine;
namespace RoR2;
public class PickupDef
{
public struct GrantContext
{
public CharacterBody body;
public GenericPickupController controller;
public bool shouldDestroy;
public bool shouldNotify;
}
public delegate void AttemptGrantDelegate(ref GrantContext context);
public string internalName;
public GameObject displayPrefab;
public GameObject dropletDisplayPrefab;
public string nameToken = "???";
public Color baseColor;
public Color darkColor;
public ItemIndex itemIndex = ItemIndex.None;
public EquipmentIndex equipmentIndex = EquipmentIndex.None;
public ArtifactIndex artifactIndex = ArtifactIndex.None;
public MiscPickupIndex miscPickupIndex = MiscPickupIndex.None;
public ItemTier itemTier = ItemTier.NoTier;
public uint coinValue;
public UnlockableDef unlockableDef;
public string interactContextToken;
public bool isLunar;
public bool isBoss;
public Texture iconTexture;
public Sprite iconSprite;
public AttemptGrantDelegate attemptGrant;
public PickupIndex pickupIndex { get; set; } = PickupIndex.none;
}