r2mods/ilspy_dump/ror2_csproj/EntityStates.Bison/PrepCharge.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.Bison;
public class PrepCharge : BaseState
{
public static float basePrepDuration;
public static string enterSoundString;
public static GameObject chargeEffectPrefab;
private float stopwatch;
private float prepDuration;
private GameObject chargeEffectInstance;
private EffectManagerHelper _emh_chargeEffectInstance;
public override void Reset()
{
base.Reset();
prepDuration = 0f;
chargeEffectInstance = null;
_emh_chargeEffectInstance = null;
}
public override void OnEnter()
{
base.OnEnter();
prepDuration = basePrepDuration / attackSpeedStat;
base.characterBody.SetAimTimer(prepDuration);
PlayCrossfade("Body", "PrepCharge", "PrepCharge.playbackRate", prepDuration, 0.2f);
Util.PlaySound(enterSoundString, base.gameObject);
Transform modelTransform = GetModelTransform();
AimAnimator component = modelTransform.GetComponent<AimAnimator>();
if ((bool)component)
{
component.enabled = true;
}
if ((bool)base.characterDirection)
{
base.characterDirection.moveVector = GetAimRay().direction;
}
if (!modelTransform)
{
return;
}
ChildLocator component2 = modelTransform.GetComponent<ChildLocator>();
if (!component2)
{
return;
}
Transform transform = component2.FindChild("ChargeIndicator");
if ((bool)transform && (bool)chargeEffectPrefab)
{
if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
{
chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
}
else
{
_emh_chargeEffectInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform.position, transform.rotation);
chargeEffectInstance = _emh_chargeEffectInstance.gameObject;
}
chargeEffectInstance.transform.parent = transform;
ScaleParticleSystemDuration component3 = chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component3)
{
component3.newDuration = prepDuration;
}
}
}
public override void OnExit()
{
base.OnExit();
if ((bool)chargeEffectInstance)
{
if (_emh_chargeEffectInstance != null && _emh_chargeEffectInstance.OwningPool != null)
{
_emh_chargeEffectInstance.OwningPool.ReturnObject(_emh_chargeEffectInstance);
}
else
{
EntityState.Destroy(chargeEffectInstance);
}
chargeEffectInstance = null;
_emh_chargeEffectInstance = null;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
stopwatch += GetDeltaTime();
if (stopwatch > prepDuration && base.isAuthority)
{
outer.SetNextState(new Charge());
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}