110 lines
2.7 KiB
C#
110 lines
2.7 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Bison;
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public class PrepCharge : BaseState
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{
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public static float basePrepDuration;
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public static string enterSoundString;
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public static GameObject chargeEffectPrefab;
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private float stopwatch;
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private float prepDuration;
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private GameObject chargeEffectInstance;
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private EffectManagerHelper _emh_chargeEffectInstance;
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public override void Reset()
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{
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base.Reset();
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prepDuration = 0f;
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chargeEffectInstance = null;
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_emh_chargeEffectInstance = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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prepDuration = basePrepDuration / attackSpeedStat;
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base.characterBody.SetAimTimer(prepDuration);
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PlayCrossfade("Body", "PrepCharge", "PrepCharge.playbackRate", prepDuration, 0.2f);
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Util.PlaySound(enterSoundString, base.gameObject);
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Transform modelTransform = GetModelTransform();
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AimAnimator component = modelTransform.GetComponent<AimAnimator>();
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if ((bool)component)
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{
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component.enabled = true;
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}
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if ((bool)base.characterDirection)
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{
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base.characterDirection.moveVector = GetAimRay().direction;
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}
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if (!modelTransform)
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{
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return;
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}
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ChildLocator component2 = modelTransform.GetComponent<ChildLocator>();
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if (!component2)
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{
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return;
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}
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Transform transform = component2.FindChild("ChargeIndicator");
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if ((bool)transform && (bool)chargeEffectPrefab)
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{
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if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
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{
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chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
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}
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else
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{
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_emh_chargeEffectInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform.position, transform.rotation);
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chargeEffectInstance = _emh_chargeEffectInstance.gameObject;
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}
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chargeEffectInstance.transform.parent = transform;
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ScaleParticleSystemDuration component3 = chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component3)
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{
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component3.newDuration = prepDuration;
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}
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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if ((bool)chargeEffectInstance)
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{
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if (_emh_chargeEffectInstance != null && _emh_chargeEffectInstance.OwningPool != null)
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{
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_emh_chargeEffectInstance.OwningPool.ReturnObject(_emh_chargeEffectInstance);
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}
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else
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{
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EntityState.Destroy(chargeEffectInstance);
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}
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chargeEffectInstance = null;
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_emh_chargeEffectInstance = null;
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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stopwatch += GetDeltaTime();
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if (stopwatch > prepDuration && base.isAuthority)
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{
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outer.SetNextState(new Charge());
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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