r2mods/ilspy_dump/ror2_csproj/RoR2/PlacementUtility.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2;
public class PlacementUtility : MonoBehaviour
{
public Transform targetParent;
public GameObject prefabPlacement;
public bool normalToSurface;
public bool flipForwardDirection;
public float minScale = 1f;
public float maxScale = 2f;
public float minXRotation;
public float maxXRotation;
public float minYRotation;
public float maxYRotation;
public float minZRotation;
public float maxZRotation;
private void Start()
{
}
private void Update()
{
}
public void PlacePrefab(Vector3 targetPosition, Quaternion rotation)
{
_ = (bool)prefabPlacement;
}
}