r2mods/r2_profiles/choncc/config/TooManyItems.cfg

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2024-10-04 07:27:59 +00:00
[! Important !]
## Set to true to enable custom configurations.
# Setting type: Boolean
# Default value: false
Use Custom Config = false
[Equipment: Chalice]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Duration of the Consecrate buff given.
# Setting type: Single
# Default value: 10
Consecrate Duration = 10
## Percent bonus damage dealt while Consecrated.
# Setting type: Single
# Default value: 30
Consecrate Damage Bonus = 30
## Percent bonus attack speed gained while Consecrated.
# Setting type: Single
# Default value: 90
Consecrate Attack Speed Bonus = 90
## Percent of current health lost as payment when Consecrated.
# Setting type: Single
# Default value: 90
Current Health Loss = 90
## Equipment cooldown.
# Setting type: Int32
# Default value: 70
Cooldown = 70
[Equipment: Crown of Vanity]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Percent base damage lost for each stack of Hubris.
# Setting type: Single
# Default value: 3
Base Damage Lost = 3
## Percent damage dealt for each stack of Hubris accrued.
# Setting type: Single
# Default value: 200
Damage Dealt = 200
## Proc coefficient for the single damage instance on equipment use.
# Setting type: Single
# Default value: 2
Proc Coefficient = 2
## Equipment cooldown.
# Setting type: Int32
# Default value: 30
Cooldown = 30
[Equipment: Tattered Scroll]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Max distance that the curse can reach.
# Setting type: Int32
# Default value: 60
Curse Distance = 60
## Duration of the curse.
# Setting type: Single
# Default value: 10
Curse Duration = 10
## Gold gained for each cursed enemy killed.
# Setting type: Int32
# Default value: 20
Gold Granted = 20
## Equipment cooldown.
# Setting type: Int32
# Default value: 100
Cooldown = 100
[Equipment: Totem of Prayer]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Armor increase if rolled.
# Setting type: Single
# Default value: 100
Armor Increase = 100
## Percent damage increase if rolled.
# Setting type: Single
# Default value: 25
Damage Increase = 25
## Percent attack speed increase if rolled.
# Setting type: Single
# Default value: 75
Attack Speed Increase = 75
## Health regeneration bonus (as max HP/s) if rolled.
# Setting type: Single
# Default value: 10
Health Regen Increase = 10
## Duration of the buff given.
# Setting type: Single
# Default value: 12
Buff Duration = 12
## Equipment cooldown.
# Setting type: Int32
# Default value: 55
Cooldown = 55
[Item: 3D Glasses]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Amount of crit chance gained per stack.
# Setting type: Single
# Default value: 6
Crit Chance = 6
## Amount of crit damage gained per stack.
# Setting type: Single
# Default value: 6
Crit Damage = 6
[Item: Abacus]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Crit chance gained on kill per stack of item.
# Setting type: Single
# Default value: 1
Crit On Kill = 1
[Item: Ancient Coin]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Gold generation increase as a percentage.
# Setting type: Single
# Default value: 100
Gold Multiplier = 100
## Damage taken increase as a percentage.
# Setting type: Single
# Default value: 25
Damage Multiplier = 25
[Item: Blood Dice]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Whether or not the likelihood of a high roll is affected by luck.
# Setting type: Boolean
# Default value: true
Affected By Luck = true
## Minimum health that can be gained every kill.
# Setting type: Int32
# Default value: 2
Min Gain = 2
## Maximum health that can be gained every kill.
# Setting type: Int32
# Default value: 12
Max Gain = 12
## Maximum amount of permanent health allowed per stack.
# Setting type: Single
# Default value: 550
Maximum Health Per Item = 550
[Item: Bottle Cap]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Percent cooldown reduction on special skill.
# Setting type: Single
# Default value: 10
Cooldown Reduction = 10
[Item: Brass Knuckles]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Minimum amount of damage dealt necessary to classify a hit as heavy.
# Setting type: Single
# Default value: 400
Heavy Hit Threshold = 400
## Bonus percent damage dealt by heavy hits for each stack of this item.
# Setting type: Single
# Default value: 25
Heavy Hit Bonus = 25
[Item: Broken Mask]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Burn damage dealt over the duration as a percentage of enemy max health.
# Setting type: Single
# Default value: 2
Percent Burn = 2
## Total duration of the burn in seconds.
# Setting type: Int32
# Default value: 4
Burn Duration = 4
[Item: Carving Blade]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Percent of enemy's current health dealt as bonus on-hit damage.
# Setting type: Single
# Default value: 2
On-Hit Damage Scaling = 2
## Maximum damage on-hit. This value is displayed as a percentage of the user's base damage (100 = 1x your base damage).
# Setting type: Single
# Default value: 2000
Damage Cap = 4000
## Maximum damage on-hit with extra stacks. This value is displayed as a percentage of the user's base damage (100 = 1x your base damage).
# Setting type: Single
# Default value: 1000
Damage Cap Extra Stacks = 1000
[Item: Crucifix]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Percentage of damage reduced.
# Setting type: Single
# Default value: 40
Damage Reduction = 40
## Percentage of max health taken over the duration of the burn.
# Setting type: Single
# Default value: 5
Burn Amount = 5
## Duration of fire debuff after taking damage.
# Setting type: Int32
# Default value: 3
Duration of Fire = 3
[Item: Debit Card]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Percentage of spent gold refunded as rebate.
# Setting type: Single
# Default value: 10
Rebate = 10
[Item: Defiled Heart]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Bonus health gained from this item. Does not increase with stacks.
# Setting type: Single
# Default value: 300
Health Increase = 350
## Percent of maximum health gained as base damage.
# Setting type: Single
# Default value: 1.5
Bonus Damage Scaling = 1.5
[Item: Edible Glue]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Slow radius amount for the first stack of item.
# Setting type: Single
# Default value: 20
Slow Radius Initial Stack = 20
## Slow radius amount for each additional stack of item.
# Setting type: Single
# Default value: 10
Slow Radius Extra Stacks = 10
## Slow duration.
# Setting type: Single
# Default value: 4
Glue Duration = 4
Slow Radius = 8
[Item: Epinephrine]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Attack speed gained after taking damage.
# Setting type: Single
# Default value: 60
Attack Speed = 60
## Duration of attack speed gained after taking damage.
# Setting type: Single
# Default value: 1
Buff Duration = 1
[Item: Fleece Hoodie]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Buff duration percentage multiplier per stack.
# Setting type: Single
# Default value: 40
Duration Increase = 40
## Time this item takes to recharge.
# Setting type: Single
# Default value: 10
Recharge Time = 10
## Percent of recharge time removed for every additional stack of this item.
# Setting type: Single
# Default value: 15
Recharge Time Reduction = 15
[Item: Glass Marbles]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Amount of base damage gained per level per stack.
# Setting type: Single
# Default value: 2
Damage Increase = 2
[Item: Golden Horseshoe]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Max value of stat points a reroll can have. See following configs for scalings.
# Setting type: Single
# Default value: 18
Stat Points Cap = 18
## Max health gained per stat point invested.
# Setting type: Single
# Default value: 12
Health Per Point = 12
## Base damage gained per stat point invested.
# Setting type: Single
# Default value: 0.75
Damage Per Point = 0.75
## Percent attack speed gained per stat point invested.
# Setting type: Single
# Default value: 4
Attack Speed Per Point = 4
## Percent crit chance gained per stat point invested.
# Setting type: Single
# Default value: 2
Crit Chance Per Point = 2
## Percent crit damage gained per stat point invested.
# Setting type: Single
# Default value: 2
Crit Damage Per Point = 2
## Armor gained per stat point invested.
# Setting type: Single
# Default value: 2
Armor Per Point = 2
## Regeneration gained per stat point invested.
# Setting type: Single
# Default value: 0.75
Regeneration Per Point = 0.75
## Shield gained per stat point invested.
# Setting type: Single
# Default value: 15
Shield Per Point = 15
## Percent movement speed gained per stat point invested.
# Setting type: Single
# Default value: 4
Move Speed Per Point = 4
## Percent increase to all bonuses given for each additional stack.
# Setting type: Single
# Default value: 30
Increase for Additional Stacks = 30
[Item: Holy Water]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Minimum enemy max health converted to bonus experience when killing an elite.
# Setting type: Single
# Default value: 1
Minimum XP = 1
## Maximum enemy max health converted to bonus experience when killing an elite.
# Setting type: Single
# Default value: 100
Maximum XP = 100
## Experience bonus for additional stacks.
# Setting type: Single
# Default value: 50
Extra Stack Scaling = 50
[Item: Iron Heart]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Bonus health gained from this item. Does not increase with stacks.
# Setting type: Single
# Default value: 200
Health Increase = 200
## Percent of maximum health dealt as bonus on-hit damage.
# Setting type: Single
# Default value: 1.5
On-Hit Damage Scaling = 1.5
[Item: Loaf of Bread]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Gold gained after killing an enemy, up to a set number of times (see next config).
# Setting type: Int32
# Default value: 1
Gold On Kill = 1
## How many kills are required per item stack to scrap the item and gain reward gold.
# Setting type: Int32
# Default value: 100
Kills Needed = 100
## Gold gained after killing enough enemies (scales with difficulty). This item turns into scrap once this happens.
# Setting type: Int32
# Default value: 25
Gold On Scrap = 25
Healing On Kill = 5
[Item: Magnifying Glass]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Crit chance increase so that the item isn't worthless without other crit items.
# Setting type: Single
# Default value: 5
Crit Chance = 5
## Percent chance to Analyze an enemy on crit.
# Setting type: Single
# Default value: 6
Analyze Chance = 6
## Percent damage taken bonus once Analyzed.
# Setting type: Single
# Default value: 18
Damage Taken Bonus = 18
[Item: Milk Carton]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Percent damage reduction agains elite enemies.
# Setting type: Single
# Default value: 10
Damage Reduction = 10
[Item: Paper Plane]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Percent bonus damage dealt per stack while airborne.
# Setting type: Single
# Default value: 15
Damage Increase = 15
Movement Speed = 18
[Item: Permafrost]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Chance to apply freeze when dealing damage.
# Setting type: Single
# Default value: 3
Freeze Chance = 3
## Percent bonus damage dealt to frozen enemies.
# Setting type: Single
# Default value: 90
Bonus Frozen Damage = 90
[Item: Photodiode]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Percent attack speed gained on-hit.
# Setting type: Single
# Default value: 2
Attack Speed = 2
## Duration of attack speed buff in seconds.
# Setting type: Int32
# Default value: 10
Buff Duration = 10
## Max attack speed stacks allowed per stack of item.
# Setting type: Int32
# Default value: 10
Max Stacks = 10
[Item: Rubber Ducky]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Amount of flat armor gained per stack.
# Setting type: Int32
# Default value: 5
Armor = 5
[Item: Rusty Trowel]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Health recovered per stack of Mulch.
# Setting type: Single
# Default value: 3
Heal Per Stack = 3
## Time this item takes to recharge.
# Setting type: Single
# Default value: 8
Recharge Time = 8
## Percent of recharge time removed for every additional stack of this item.
# Setting type: Single
# Default value: 30
Recharge Time Reduction = 30
[Item: Seal of the Heretic]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Base damage gained for each percentage of missing health.
# Setting type: Single
# Default value: 0.3
Damage Increase = 0.3
[Item: Shadow Crest]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Percentage of missing health regenerated per second.
# Setting type: Single
# Default value: 1.2
Regen Per Second = 1.2
[Item: Soul Ring]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Amount of permanent health regeneration gained on kill.
# Setting type: Single
# Default value: 0.1
Regen On Kill = 0.1
## Maximum amount of permanent health regeneration granted on first stack.
# Setting type: Single
# Default value: 5
Maximum Regen On First Stack = 5
## Maximum amount of permanent health regeneration granted on additional stacks.
# Setting type: Single
# Default value: 3
Maximum Regen On Extra Stacks = 3
[Item: Spirit Stone]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Health given as shield for every kill.
# Setting type: Single
# Default value: 1
Shield Amount = 1
## Max health lost as a penalty for holding this item.
# Setting type: Single
# Default value: 30
Max Health Reduction = 30
[Item: Thumbtack]
## Whether or not the item is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Chance to bleed per stack of this item.
# Setting type: Single
# Default value: 4
Bleed Chance = 4
## Base damage dealt as bleed for this item.
# Setting type: Single
# Default value: 240
Bleed Damage = 240
## Bleed duration for this item.
# Setting type: Single
# Default value: 3
Bleed Duration = 3
## How much longer your bleed effects last for each stack of this item.
# Setting type: Single
# Default value: 0.25
Bonus Bleed Duration = 0.25