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README.md
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README.md
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@ -32,25 +32,3 @@ profile sharing process.
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- [r2modman](https://github.com/ebkr/r2modmanPlus/tags) is in `%AppData%/r2modmanPlus-local/RiskOfRain2/profiles`
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- [r2modman](https://github.com/ebkr/r2modmanPlus/tags) is in `%AppData%/r2modmanPlus-local/RiskOfRain2/profiles`
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- [thunderstore (WARNING: DOWNLOAD ON CLICK)](https://www.overwolf.com/app/Thunderstore-Thunderstore_Mod_Manager) is in `%AppData%/Thunderstore\ Mod\ Manager/DataFolder/RiskOfRain2/profiles`
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- [thunderstore (WARNING: DOWNLOAD ON CLICK)](https://www.overwolf.com/app/Thunderstore-Thunderstore_Mod_Manager) is in `%AppData%/Thunderstore\ Mod\ Manager/DataFolder/RiskOfRain2/profiles`
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**Doxxing yourself**
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I've provided [script to check for dox](./scripts/doxless.py), turns out
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r2modman:
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- Uses abspath, of Windows machines, on `%AppData%` (default: `SysDrive:/User/<USERNAME>/AppData/Roaming`)
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for icon paths
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- Does not erase this information
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This is one way to leak information. I did not remove it in the current sync.
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The r2modman's importer can just check for validity and go grab a different path.
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Note that you'll probably will have a much better performance via `rg $USER`,
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this script currently doesn't offer much.
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```sh
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python3 scripts/doxless.py
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"""
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*.mods.yml
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"""
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```
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@ -1,15 +0,0 @@
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# My notes on attack speed cap
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WIP
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There are 2 (maybe more) routes when it comes to implementing attack speed
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in a game with animation:
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- Makes the character looks quirky as heck on extreme numbers of attack speed,
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respecting the power fantasy for the user
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- Makes the character looks like a god shooting at top speed... only to deal no
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damage because of the invisible attack cap
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ROR2 chooses the latter.
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Meanwhile, you have a hard limit of `FixedUpdate`
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@ -1,8 +0,0 @@
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# My notes on directors implementation
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WIP
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Most of these are available from the wiki, but we'll create scripts and manage
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a small scale database for computation.
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@ -1,10 +0,0 @@
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# My notes on DoT effects and ticks
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WIP
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Should be answer questions and point out their code for:
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- Bleeds restarts the status duration (at least for each player)
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- Further discuss Network latency here
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- Is bleed ever better than needleticks?
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- What does burn really do?
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@ -1,7 +0,0 @@
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# My notes on RNG throughout an RoR2 run
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WIP
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RiskOfResources did note that they needed to patch out and change lots of
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rng in obscure places to make it suitable for races to be reproducible in
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item drop table
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@ -5,7 +5,7 @@ import os
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import time
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import time
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import sys
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import sys
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def in_content(needle: str, pathlike: str | pathlib.Path):
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def in_content(needle: str, pathlike: str):
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content = ""
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content = ""
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try:
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try:
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# NB: latin-1 since we actually do have some language translation files
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# NB: latin-1 since we actually do have some language translation files
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@ -16,7 +16,7 @@ def in_content(needle: str, pathlike: str | pathlib.Path):
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return needle in content
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return needle in content
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def gitignore_patterns(gitignore_f: str):
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def gitignore_patterns(gitignore_f: str | None = None):
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with open(gitignore_f, 'r') as f:
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with open(gitignore_f, 'r') as f:
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return {line for line in (line.strip() for line in f) if not line.startswith('#') and line}
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return {line for line in (line.strip() for line in f) if not line.startswith('#') and line}
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@ -33,8 +33,7 @@ def main():
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username_in_content = []
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username_in_content = []
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user_lower = username.lower()
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user_lower = username.lower()
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for _root, dirs, filenames in os.walk(pathlib.Path("./")):
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for root, dirs, filenames in pathlib.Path("./").walk():
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root = pathlib.Path(_root)
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absdirs = [
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absdirs = [
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e
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e
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for e in ((root.joinpath(d), d) for d in dirs)
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for e in ((root.joinpath(d), d) for d in dirs)
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