460 B
460 B
My notes on attack speed cap
WIP
There are 2 (maybe more) routes when it comes to implementing attack speed in a game with animation:
- Makes the character looks quirky as heck on extreme numbers of attack speed, respecting the power fantasy for the user
- Makes the character looks like a god shooting at top speed... only to deal no damage because of the invisible attack cap
ROR2 chooses the latter.
Meanwhile, you have a hard limit of FixedUpdate