r2mods/ilspy_dump/ror2_csproj/Assets.RoR2.Scripts.Platform/BaseActivity.cs

93 lines
1.5 KiB
C#

using System;
using UnityEngine;
namespace Assets.RoR2.Scripts.Platform;
[Serializable]
public class BaseActivity
{
public enum ActivityGameType : uint
{
SinglePlayer,
MultiPlayer,
Any
}
public enum ActivityGameMode : uint
{
ClassicRun,
Eclipse,
InfiniteTower,
WeeklyRun,
Any
}
public enum ActivitySurvivor : uint
{
Bandit2,
Captain,
Commando,
Croco,
Engi,
Heretic,
Huntress,
Loader,
Mage,
Merc,
Toolbot,
Treebot,
Railgunner,
Any
}
[SerializeField]
protected ActivityGameType _gameType;
[SerializeField]
protected ActivityGameMode _gameMode;
[SerializeField]
protected ActivitySurvivor _survivor;
[SerializeField]
protected string _activityID;
[SerializeField]
protected string _achievementID;
[SerializeField]
protected string _requiredEntitlementID;
public ActivityGameType GameType => _gameType;
public ActivityGameMode GameMode => _gameMode;
public ActivitySurvivor Survivor => _survivor;
public string ActivityID => _activityID;
public string AchievementID => _achievementID;
public string RequiredEntitlementID => _requiredEntitlementID;
public virtual void StartActivity()
{
Debug.LogError("BaseActivity::StartActivity() invoked!");
}
public virtual void CompleteActivity()
{
Debug.LogError("BaseActivity::CompleteActivity() invoked!");
}
public virtual void AbandonActivity()
{
Debug.LogError("BaseActivity::AbandonActivity() invoked!");
}
public virtual void FailActivity()
{
Debug.LogError("BaseActivity::FailActivity() invoked!");
}
}