r2mods/ilspy_dump/ror2_csproj/EntityStates.AffixVoid/SelfDestruct.cs

49 lines
981 B
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.AffixVoid;
public class SelfDestruct : BaseState
{
[SerializeField]
public float duration;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string enterSoundString;
public override void OnEnter()
{
base.OnEnter();
PlayCrossfade(animationLayerName, animationStateName, duration);
if ((bool)base.characterBody)
{
base.characterBody.isSprinting = false;
}
if ((bool)base.characterDirection)
{
base.characterDirection.moveVector = base.characterDirection.forward;
}
if ((bool)base.rigidbodyMotor)
{
base.rigidbodyMotor.moveVector = Vector3.zero;
}
Util.PlaySound(enterSoundString, base.gameObject);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (NetworkServer.active && base.fixedAge >= duration)
{
EntityState.Destroy(base.gameObject);
}
}
}