r2mods/ilspy_dump/ror2_csproj/EntityStates.AncientWispMon.../EndRain.cs

60 lines
1.3 KiB
C#

using RoR2;
using RoR2.Navigation;
using UnityEngine;
namespace EntityStates.AncientWispMonster;
public class EndRain : BaseState
{
public static float baseDuration = 3f;
public static GameObject effectPrefab;
public static GameObject delayPrefab;
private float duration;
private static int endRainHash = Animator.StringToHash("EndRain");
private static int endRainParamHash = Animator.StringToHash("EndRain.playbackRate");
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
if ((bool)base.rigidbodyMotor)
{
base.rigidbodyMotor.moveVector = Vector3.zero;
}
PlayAnimation("Body", endRainHash, endRainParamHash, duration);
NodeGraph airNodes = SceneInfo.instance.airNodes;
NodeGraph.NodeIndex nodeIndex = airNodes.FindClosestNode(base.transform.position, base.characterBody.hullClassification);
airNodes.GetNodePosition(nodeIndex, out var position);
base.transform.position = position;
}
public override void OnExit()
{
base.OnExit();
}
public override void Update()
{
base.Update();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}