r2mods/ilspy_dump/ror2_csproj/EntityStates.AurelioniteHeart/AurelioniteHeartActivationS...

124 lines
3.5 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.AurelioniteHeart;
public class AurelioniteHeartActivationState : AurelioniteHeartEntityState
{
public static float expGrantingDuration = 3f;
[SerializeField]
public static float itemGrantingDuration = 10f;
[SerializeField]
public ItemTier rewardDisplayTier;
[SerializeField]
[Tooltip("The prefab to use for the reward pickup.")]
public GameObject rewardPickupPrefab;
[SerializeField]
public Vector3 rewardOffset;
[SerializeField]
public string falseSonSurvivorAchievement;
[SerializeField]
public ItemDef halcyonSeed;
[SerializeField]
public int rewardOptionCount = 1;
[SerializeField]
public PickupDropTable rewardDropTable;
public bool rewardGiven;
public override void OnEnter()
{
base.OnEnter();
rewardGiven = false;
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (!heartController.activated || !(base.fixedAge >= expGrantingDuration))
{
return;
}
int participatingPlayerCount = Run.instance.participatingPlayerCount;
if (base.gameObject == null || rewardDropTable == null || participatingPlayerCount == 0)
{
return;
}
if (participatingPlayerCount > 0 && (bool)base.gameObject && (bool)rewardDropTable && !rewardGiven)
{
rewardGiven = true;
int num = participatingPlayerCount;
float angle = 360f / (float)num;
Vector3 vector = Quaternion.AngleAxis(Random.Range(0, 360), Vector3.up) * (Vector3.up * 40f + Vector3.forward * 5f);
Quaternion quaternion = Quaternion.AngleAxis(angle, Vector3.up);
Vector3 position = base.gameObject.transform.position + rewardOffset;
int num2 = 0;
while (num2 < num)
{
GenericPickupController.CreatePickupInfo pickupInfo = default(GenericPickupController.CreatePickupInfo);
pickupInfo.pickupIndex = PickupCatalog.FindPickupIndex(rewardDisplayTier);
pickupInfo.pickerOptions = PickupPickerController.GenerateOptionsFromDropTable(rewardOptionCount, rewardDropTable, rng);
pickupInfo.rotation = Quaternion.identity;
pickupInfo.prefabOverride = rewardPickupPrefab;
PickupDropletController.CreatePickupDroplet(pickupInfo, position, vector);
num2++;
vector = quaternion * vector;
}
}
if (base.fixedAge >= itemGrantingDuration)
{
if (FalseSonUnlockStateMet())
{
outer.SetNextState(new AurelioniteHeartFalseSonSurvivorUnlockState());
}
else
{
outer.SetNextState(new AurelioniteHeartInertState());
}
}
}
private bool FalseSonUnlockStateMet()
{
bool result = false;
int num = 0;
foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
{
if (!instance.networkUser.localUser.userProfile.HasAchievement("UnlockFalseSon"))
{
num++;
}
}
if (num > 0)
{
foreach (PlayerCharacterMasterController instance2 in PlayerCharacterMasterController.instances)
{
if (instance2.master.inventory.GetItemCount(RoR2Content.Items.TitanGoldDuringTP) > 0 && num > 0)
{
result = true;
GameObject effectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/DelusionItemDissolveVFX");
EffectData effectData = new EffectData
{
origin = instance2.master.GetBody().transform.position,
genericFloat = 1.5f,
genericUInt = (uint)(halcyonSeed.itemIndex + 1)
};
effectData.SetNetworkedObjectReference(base.gameObject);
EffectManager.SpawnEffect(effectPrefab, effectData, transmit: true);
instance2.master.inventory.RemoveItem(halcyonSeed);
FalseSonUnlocked();
}
}
}
return result;
}
}