r2mods/ilspy_dump/ror2_csproj/EntityStates.AurelioniteHeart/AurelioniteHeartEntityState.cs

35 lines
887 B
C#

using System;
using RoR2;
using UnityEngine;
namespace EntityStates.AurelioniteHeart;
public class AurelioniteHeartEntityState : EntityState
{
protected AurelioniteHeartController heartController;
protected Animator animator;
protected Xoroshiro128Plus rng;
protected Vector3 inertPosition;
protected float heartMovementTimer;
public static event Action falseSonUnlockEvent;
public override void OnEnter()
{
base.OnEnter();
heartController = base.gameObject.GetComponent<AurelioniteHeartController>();
animator = heartController.heartAnimator;
rng = new Xoroshiro128Plus(Run.instance.treasureRng.nextUlong);
inertPosition = new Vector3(base.gameObject.transform.position.x, base.gameObject.transform.position.y - 1f, base.gameObject.transform.position.z);
}
public void FalseSonUnlocked()
{
AurelioniteHeartEntityState.falseSonUnlockEvent?.Invoke();
}
}