r2mods/ilspy_dump/ror2_csproj/EntityStates.Bandit2/StealthMode.cs

124 lines
2.9 KiB
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.Bandit2;
public class StealthMode : BaseState
{
public static float duration;
public static string enterStealthSound;
public static string exitStealthSound;
public static float blastAttackRadius;
public static float blastAttackDamageCoefficient;
public static float blastAttackProcCoefficient;
public static float blastAttackForce;
public static GameObject smokeBombEffectPrefab;
public static string smokeBombMuzzleString;
public static float shortHopVelocity;
private Animator animator;
public override void OnEnter()
{
base.OnEnter();
animator = GetModelAnimator();
_ = (bool)animator;
if ((bool)base.characterBody)
{
if (NetworkServer.active)
{
base.characterBody.AddBuff(RoR2Content.Buffs.Cloak);
base.characterBody.AddBuff(RoR2Content.Buffs.CloakSpeed);
}
base.characterBody.onSkillActivatedAuthority += OnSkillActivatedAuthority;
}
FireSmokebomb();
Util.PlaySound(enterStealthSound, base.gameObject);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge > duration)
{
outer.SetNextStateToMain();
}
}
public override void OnExit()
{
if (!outer.destroying)
{
FireSmokebomb();
}
Util.PlaySound(exitStealthSound, base.gameObject);
if ((bool)base.characterBody)
{
base.characterBody.onSkillActivatedAuthority -= OnSkillActivatedAuthority;
if (NetworkServer.active)
{
base.characterBody.RemoveBuff(RoR2Content.Buffs.CloakSpeed);
base.characterBody.RemoveBuff(RoR2Content.Buffs.Cloak);
}
}
if ((bool)animator)
{
animator.SetLayerWeight(animator.GetLayerIndex("Body, StealthWeapon"), 0f);
}
base.OnExit();
}
private void OnSkillActivatedAuthority(GenericSkill skill)
{
if (skill.skillDef.isCombatSkill)
{
outer.SetNextStateToMain();
}
}
private void FireSmokebomb()
{
if (base.isAuthority)
{
BlastAttack obj = new BlastAttack
{
radius = blastAttackRadius,
procCoefficient = blastAttackProcCoefficient,
position = base.transform.position,
attacker = base.gameObject,
crit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master),
baseDamage = base.characterBody.damage * blastAttackDamageCoefficient,
falloffModel = BlastAttack.FalloffModel.None,
damageType = DamageType.Stun1s,
baseForce = blastAttackForce
};
obj.teamIndex = TeamComponent.GetObjectTeam(obj.attacker);
obj.attackerFiltering = AttackerFiltering.NeverHitSelf;
obj.Fire();
}
if ((bool)smokeBombEffectPrefab)
{
EffectManager.SimpleMuzzleFlash(smokeBombEffectPrefab, base.gameObject, smokeBombMuzzleString, transmit: false);
}
if ((bool)base.characterMotor)
{
base.characterMotor.velocity = new Vector3(base.characterMotor.velocity.x, shortHopVelocity, base.characterMotor.velocity.z);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}