r2mods/ilspy_dump/ror2_csproj/EntityStates.Barrel/Opening.cs

33 lines
671 B
C#

using RoR2;
using UnityEngine;
namespace EntityStates.Barrel;
public class Opening : EntityState
{
public static float duration = 1f;
private static int OpeningStateHash = Animator.StringToHash("Opening");
private static int OpeningParamHash = Animator.StringToHash("Opening.playbackRate");
public override void OnEnter()
{
base.OnEnter();
PlayAnimation("Body", OpeningStateHash, OpeningParamHash, duration);
if ((bool)base.sfxLocator)
{
Util.PlaySound(base.sfxLocator.openSound, base.gameObject);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration)
{
outer.SetNextState(new Opened());
}
}
}