r2mods/ilspy_dump/ror2_csproj/EntityStates.BrotherMonster/EnterSkyLeap.cs

45 lines
1.2 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.BrotherMonster;
public class EnterSkyLeap : BaseState
{
public static float baseDuration;
public static string soundString;
private float duration;
private static int EnterSkyLeapStateHash = Animator.StringToHash("EnterSkyLeap");
private static int BufferEmptyStateHash = Animator.StringToHash("BufferEmpty");
private static int SkyLeapParamHash = Animator.StringToHash("SkyLeap.playbackRate");
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
Util.PlaySound(soundString, base.gameObject);
PlayAnimation("Body", EnterSkyLeapStateHash, SkyLeapParamHash, duration);
PlayAnimation("FullBody Override", BufferEmptyStateHash);
base.characterDirection.moveVector = base.characterDirection.forward;
base.characterBody.AddTimedBuff(RoR2Content.Buffs.ArmorBoost, baseDuration);
AimAnimator aimAnimator = GetAimAnimator();
if ((bool)aimAnimator)
{
aimAnimator.enabled = true;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && base.fixedAge > duration)
{
outer.SetNextState(new HoldSkyLeap());
}
}
}