r2mods/ilspy_dump/ror2_csproj/EntityStates.Captain.Weapon/ChargeCaptainShotgun.cs

113 lines
2.8 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.Captain.Weapon;
public class ChargeCaptainShotgun : BaseState
{
public static float baseMinChargeDuration;
public static float baseChargeDuration;
public static string muzzleName;
public static GameObject chargeupVfxPrefab;
public static GameObject holdChargeVfxPrefab;
public static string enterSoundString;
public static string playChargeSoundString;
public static string stopChargeSoundString;
private float minChargeDuration;
private float chargeDuration;
private bool released;
private GameObject chargeupVfxGameObject;
private GameObject holdChargeVfxGameObject;
private Transform muzzleTransform;
private uint enterSoundID;
public override void OnEnter()
{
base.OnEnter();
minChargeDuration = baseMinChargeDuration / attackSpeedStat;
chargeDuration = baseChargeDuration / attackSpeedStat;
PlayCrossfade("Gesture, Override", "ChargeCaptainShotgun", "ChargeCaptainShotgun.playbackRate", chargeDuration, 0.1f);
PlayCrossfade("Gesture, Additive", "ChargeCaptainShotgun", "ChargeCaptainShotgun.playbackRate", chargeDuration, 0.1f);
muzzleTransform = FindModelChild(muzzleName);
if ((bool)muzzleTransform)
{
chargeupVfxGameObject = Object.Instantiate(chargeupVfxPrefab, muzzleTransform);
chargeupVfxGameObject.GetComponent<ScaleParticleSystemDuration>().newDuration = chargeDuration;
}
enterSoundID = Util.PlayAttackSpeedSound(enterSoundString, base.gameObject, attackSpeedStat);
Util.PlaySound(playChargeSoundString, base.gameObject);
}
public override void OnExit()
{
if ((bool)chargeupVfxGameObject)
{
EntityState.Destroy(chargeupVfxGameObject);
chargeupVfxGameObject = null;
}
if ((bool)holdChargeVfxGameObject)
{
EntityState.Destroy(holdChargeVfxGameObject);
holdChargeVfxGameObject = null;
}
AkSoundEngine.StopPlayingID(enterSoundID);
Util.PlaySound(stopChargeSoundString, base.gameObject);
base.OnExit();
}
public override void Update()
{
base.Update();
base.characterBody.SetSpreadBloom(base.age / chargeDuration);
}
public override void FixedUpdate()
{
base.FixedUpdate();
base.characterBody.SetAimTimer(1f);
Mathf.Clamp01(base.fixedAge / chargeDuration);
if (base.fixedAge >= chargeDuration)
{
if ((bool)chargeupVfxGameObject)
{
EntityState.Destroy(chargeupVfxGameObject);
chargeupVfxGameObject = null;
}
if (!holdChargeVfxGameObject && (bool)muzzleTransform)
{
holdChargeVfxGameObject = Object.Instantiate(holdChargeVfxPrefab, muzzleTransform);
}
}
if (base.isAuthority)
{
if (!released && (!base.inputBank || !base.inputBank.skill1.down))
{
released = true;
}
if (released)
{
outer.SetNextState(new FireCaptainShotgun());
}
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}