r2mods/ilspy_dump/ror2_csproj/EntityStates.ClayBoss/SpawnState.cs

50 lines
1.1 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.ClayBoss;
public class SpawnState : BaseState
{
public static float duration;
public static string spawnSoundString;
public static GameObject spawnEffectPrefab;
public static string spawnEffectChildString;
private static int SpawnStateHash = Animator.StringToHash("Spawn");
private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate");
public override void OnEnter()
{
base.OnEnter();
ChildLocator component = GetModelTransform().GetComponent<ChildLocator>();
if ((bool)component)
{
Transform transform = component.FindChild(spawnEffectChildString);
if ((bool)transform)
{
Object.Instantiate(spawnEffectPrefab, transform.position, Quaternion.identity);
}
}
Util.PlaySound(spawnSoundString, base.gameObject);
PlayAnimation("Body", SpawnStateHash, SpawnParamHash, duration);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}