r2mods/ilspy_dump/ror2_csproj/EntityStates.ClayBruiser.We.../MinigunState.cs

47 lines
951 B
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.ClayBruiser.Weapon;
public class MinigunState : BaseState
{
public static string muzzleName;
private static readonly BuffDef slowBuff = RoR2Content.Buffs.Slow50;
protected Transform muzzleTransform;
protected ref InputBankTest.ButtonState skillButtonState => ref base.inputBank.skill1;
public override void OnEnter()
{
base.OnEnter();
muzzleTransform = FindModelChild(muzzleName);
if (NetworkServer.active && (bool)base.characterBody)
{
base.characterBody.AddBuff(slowBuff);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
StartAimMode();
}
public override void OnExit()
{
if (NetworkServer.active && (bool)base.characterBody)
{
base.characterBody.RemoveBuff(slowBuff);
}
base.OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}