r2mods/ilspy_dump/ror2_csproj/EntityStates.ClayBruiserMon.../SpawnState.cs

57 lines
1.6 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.ClayBruiserMonster;
public class SpawnState : BaseState
{
public static float duration;
public static string spawnSoundString;
public static GameObject spawnEffectPrefab;
public static string spawnEffectChildString;
public static float startingPrintBias;
public static float maxPrintBias;
public static float printDuration;
private static int SpawnStateHash = Animator.StringToHash("Spawn");
private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate");
public override void OnEnter()
{
base.OnEnter();
EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, spawnEffectChildString, transmit: false);
Util.PlaySound(spawnSoundString, base.gameObject);
PlayAnimation("Body", SpawnStateHash, SpawnParamHash, duration);
PrintController printController = GetModelTransform().gameObject.AddComponent<PrintController>();
printController.printTime = printDuration;
printController.enabled = true;
printController.startingPrintHeight = 0.3f;
printController.maxPrintHeight = 0.3f;
printController.startingPrintBias = startingPrintBias;
printController.maxPrintBias = maxPrintBias;
printController.disableWhenFinished = true;
printController.printCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}