r2mods/ilspy_dump/ror2_csproj/EntityStates.Destructible/SulfurPodDeath.cs

83 lines
1.9 KiB
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.Destructible;
public class SulfurPodDeath : GenericCharacterDeath
{
public static GameObject chargePrefab;
public static float chargeDuration;
public static GameObject explosionEffectPrefab;
public static float explosionRadius;
public static float explosionDamageCoefficient;
public static float explosionProcCoefficient;
public static float explosionForce;
private bool hasExploded;
public override void OnEnter()
{
base.OnEnter();
if ((bool)chargePrefab)
{
Object.Instantiate(chargePrefab, base.transform);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= chargeDuration)
{
Explode();
}
}
private void Explode()
{
if (!hasExploded)
{
hasExploded = true;
if ((bool)explosionEffectPrefab)
{
EffectManager.SpawnEffect(explosionEffectPrefab, new EffectData
{
origin = base.transform.position,
scale = explosionRadius,
rotation = Quaternion.identity
}, transmit: true);
}
DestroyModel();
if (NetworkServer.active)
{
BlastAttack blastAttack = new BlastAttack();
blastAttack.attacker = base.gameObject;
blastAttack.damageColorIndex = DamageColorIndex.Poison;
blastAttack.baseDamage = damageStat * explosionDamageCoefficient * Run.instance.teamlessDamageCoefficient;
blastAttack.radius = explosionRadius;
blastAttack.falloffModel = BlastAttack.FalloffModel.None;
blastAttack.procCoefficient = explosionProcCoefficient;
blastAttack.teamIndex = TeamIndex.None;
blastAttack.damageType = DamageType.PoisonOnHit;
blastAttack.position = base.transform.position;
blastAttack.baseForce = explosionForce;
blastAttack.attackerFiltering = AttackerFiltering.NeverHitSelf;
blastAttack.Fire();
DestroyBodyAsapServer();
}
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}