r2mods/ilspy_dump/ror2_csproj/EntityStates.FalseSonBoss/HeroRelicSwing.cs

43 lines
985 B
C#

using UnityEngine;
namespace EntityStates.FalseSonBoss;
public class HeroRelicSwing : BasicMeleeAttack
{
private float swingTimer;
protected override void PlayAnimation()
{
string animationStateName = "SwingClubRight";
float num = Mathf.Max(duration, 0.2f);
PlayCrossfade("Gesture, Additive", animationStateName, "SwingClub.playbackRate", num, 0.1f);
PlayCrossfade("Gesture, Override", animationStateName, "SwingClub.playbackRate", num, 0.1f);
}
protected override void BeginMeleeAttackEffect()
{
swingEffectMuzzleString = "SwingRight";
base.BeginMeleeAttackEffect();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Frozen;
}
public override void FixedUpdate()
{
base.FixedUpdate();
swingTimer += Time.deltaTime;
if (swingTimer > baseDuration)
{
outer.SetNextState(GetNextStateAuthority());
}
}
protected virtual EntityState GetNextStateAuthority()
{
return new HeroRelicSwingLeft();
}
}