r2mods/ilspy_dump/ror2_csproj/EntityStates.FalseSonBoss/SwatAwayPlayersWindup.cs

126 lines
3.0 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.FalseSonBoss;
public class SwatAwayPlayersWindup : BaseSkillState
{
[SerializeField]
public float baseChargeDuration = 1f;
[SerializeField]
public float chargeThreshold = 3f;
public static float minChargeForChargedAttack;
public static GameObject chargeVfxPrefab;
public static string chargeVfxChildLocatorName;
public static GameObject crosshairOverridePrefab;
public static float walkSpeedCoefficient;
public static string startChargeLoopSFXString;
public static string endChargeLoopSFXString;
public static string enterSFXString;
private int gauntlet;
private uint soundID;
private Transform chargeVfxInstanceTransform;
private bool chargeAnimPlayed;
private bool stateAborted;
protected float chargeDuration { get; private set; }
protected float charge { get; private set; }
public override void OnEnter()
{
base.OnEnter();
chargeDuration = 0.5f;
Util.PlaySound(enterSFXString, base.gameObject);
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Frozen;
}
public override void OnExit()
{
if (!stateAborted)
{
if ((bool)chargeVfxInstanceTransform)
{
EntityState.Destroy(chargeVfxInstanceTransform.gameObject);
PlayAnimation("Gesture, Additive", "Empty");
PlayAnimation("Gesture, Override", "Empty");
chargeVfxInstanceTransform = null;
}
base.characterMotor.walkSpeedPenaltyCoefficient = 1f;
Util.PlaySound(endChargeLoopSFXString, base.gameObject);
base.OnExit();
}
}
public override void FixedUpdate()
{
if (stateAborted)
{
return;
}
base.FixedUpdate();
charge += Time.deltaTime;
base.characterBody.SetSpreadBloom(charge);
base.characterBody.SetAimTimer(3f);
if (charge <= 3f && !chargeVfxInstanceTransform && (bool)chargeVfxPrefab)
{
Transform transform = FindModelChild(chargeVfxChildLocatorName);
if ((bool)transform)
{
chargeVfxInstanceTransform = Object.Instantiate(chargeVfxPrefab, transform).transform;
ScaleParticleSystemDuration component = chargeVfxInstanceTransform.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component)
{
component.newDuration = (1f - minChargeForChargedAttack) * chargeDuration;
}
}
if (!chargeAnimPlayed)
{
PlayCrossfade("Gesture, Additive", "ChargeSwingIntro", "ChargeSwingIntro.playbackRate", chargeDuration, 0.1f);
PlayCrossfade("Gesture, Override", "ChargeSwingIntro", "ChargeSwingIntro.playbackRate", chargeDuration, 0.1f);
chargeAnimPlayed = true;
}
}
else if (charge > baseChargeDuration)
{
outer.SetNextState(GetNextStateAuthority());
}
if ((bool)chargeVfxInstanceTransform)
{
base.characterMotor.walkSpeedPenaltyCoefficient = walkSpeedCoefficient;
}
}
public override void Update()
{
if (!stateAborted)
{
base.Update();
Mathf.Clamp01(base.age / chargeDuration);
}
}
protected virtual EntityState GetNextStateAuthority()
{
return new SwatAwayPlayersSlam();
}
}