r2mods/ilspy_dump/ror2_csproj/EntityStates.GameOver/ShowCredits.cs

39 lines
829 B
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.GameOver;
public class ShowCredits : BaseGameOverControllerState
{
private GameObject creditsControllerInstance;
public override void OnEnter()
{
base.OnEnter();
if (NetworkServer.active)
{
creditsControllerInstance = Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/CreditsController"));
NetworkServer.Spawn(creditsControllerInstance);
}
}
public override void OnExit()
{
if (NetworkServer.active && (bool)creditsControllerInstance)
{
EntityState.Destroy(creditsControllerInstance);
}
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (NetworkServer.active && !creditsControllerInstance)
{
outer.SetNextState(new ShowReport());
}
}
}