r2mods/ilspy_dump/ror2_csproj/EntityStates.GlobalSkills.L.../ChargeLunarSecondary.cs

27 lines
564 B
C#

using EntityStates.Mage.Weapon;
using UnityEngine;
namespace EntityStates.GlobalSkills.LunarNeedle;
public class ChargeLunarSecondary : BaseChargeBombState
{
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string playbackRateParam;
protected override BaseThrowBombState GetNextState()
{
return new ThrowLunarSecondary();
}
protected override void PlayChargeAnimation()
{
PlayAnimation(animationLayerName, animationStateName, playbackRateParam, base.duration);
}
}