r2mods/ilspy_dump/ror2_csproj/EntityStates.GrandParentSun/GrandParentSunDeath.cs

29 lines
553 B
C#

using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.GrandParentSun;
public class GrandParentSunDeath : GrandParentSunBase
{
public static float baseDuration;
private float duration;
protected override float desiredVfxScale => 1f - Mathf.Clamp01(base.age / duration);
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration;
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (NetworkServer.active && base.fixedAge >= duration)
{
NetworkServer.Destroy(base.gameObject);
}
}
}