r2mods/ilspy_dump/ror2_csproj/EntityStates.GravekeeperBoss/PrepHook.cs

110 lines
2.6 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.GravekeeperBoss;
public class PrepHook : BaseState
{
public static float baseDuration = 3f;
public static GameObject chargeEffectPrefab;
public static string muzzleString;
public static string attackString;
private float duration;
private GameObject chargeInstance;
private Animator modelAnimator;
private EffectManagerHelper _emh_chargeInstance;
public override void Reset()
{
base.Reset();
duration = 0f;
chargeInstance = null;
modelAnimator = null;
_emh_chargeInstance = null;
}
public override void OnEnter()
{
base.OnEnter();
base.fixedAge = 0f;
duration = baseDuration / attackSpeedStat;
Transform modelTransform = GetModelTransform();
modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
PlayCrossfade("Body", "PrepHook", "PrepHook.playbackRate", duration, 0.5f);
modelAnimator.GetComponent<AimAnimator>().enabled = true;
}
if ((bool)base.characterDirection)
{
base.characterDirection.moveVector = base.inputBank.aimDirection;
}
if ((bool)modelTransform)
{
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
Transform transform = component.FindChild(muzzleString);
if ((bool)transform && (bool)chargeEffectPrefab)
{
if (!EffectManager.ShouldUsePooledEffect(chargeEffectPrefab))
{
chargeInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
}
else
{
_emh_chargeInstance = EffectManager.GetAndActivatePooledEffect(chargeEffectPrefab, transform.position, transform.rotation);
chargeInstance = _emh_chargeInstance.gameObject;
}
chargeInstance.transform.parent = transform;
ScaleParticleSystemDuration component2 = chargeInstance.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component2)
{
component2.newDuration = duration;
}
}
}
}
Util.PlayAttackSpeedSound(attackString, base.gameObject, attackSpeedStat);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextState(new FireHook());
}
}
public override void OnExit()
{
if ((bool)chargeInstance)
{
if (_emh_chargeInstance != null && _emh_chargeInstance.OwningPool != null)
{
_emh_chargeInstance.OwningPool.ReturnObject(_emh_chargeInstance);
}
else
{
EntityState.Destroy(chargeInstance);
}
chargeInstance = null;
_emh_chargeInstance = null;
}
base.OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}