r2mods/ilspy_dump/ror2_csproj/EntityStates.ImpBossMonster/DeathState.cs

129 lines
2.9 KiB
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.ImpBossMonster;
public class DeathState : GenericCharacterDeath
{
public static GameObject initialEffect;
public static GameObject deathEffect;
private static float duration = 3.3166666f;
private float stopwatch;
private Animator animator;
private bool hasPlayedDeathEffect;
private bool attemptedDeathBehavior;
private EffectManagerHelper _emh_initialEffect;
private MaterialPropertyBlock block;
private static int DeathStateHash = Animator.StringToHash("Death");
private static int DeathEffectParamHash = Animator.StringToHash("DeathEffect");
public override void Reset()
{
base.Reset();
stopwatch = 0f;
animator = null;
hasPlayedDeathEffect = false;
attemptedDeathBehavior = false;
_emh_initialEffect = null;
if (block == null)
{
block = new MaterialPropertyBlock();
}
}
public override void OnEnter()
{
base.OnEnter();
animator = GetModelAnimator();
if ((bool)base.characterMotor)
{
base.characterMotor.enabled = false;
}
if ((bool)base.modelLocator)
{
Transform modelTransform = base.modelLocator.modelTransform;
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
CharacterModel component2 = modelTransform.GetComponent<CharacterModel>();
if ((bool)component)
{
component.FindChild("DustCenter").gameObject.SetActive(value: false);
if ((bool)initialEffect)
{
EffectManager.SimpleMuzzleFlash(initialEffect, base.gameObject, "DeathCenter", transmit: false);
if (EffectManager.ShouldUsePooledEffect(initialEffect))
{
_emh_initialEffect = EffectManager.LastSpawnedEffect;
}
}
}
if ((bool)component2)
{
for (int i = 0; i < component2.baseRendererInfos.Length; i++)
{
component2.baseRendererInfos[i].ignoreOverlays = true;
}
}
}
PlayAnimation("Fullbody Override", DeathStateHash);
}
public override void FixedUpdate()
{
if ((bool)animator)
{
stopwatch += GetDeltaTime();
if (!hasPlayedDeathEffect && animator.GetFloat(DeathEffectParamHash) > 0.5f)
{
hasPlayedDeathEffect = true;
EffectManager.SimpleMuzzleFlash(deathEffect, base.gameObject, "DeathCenter", transmit: false);
}
if (stopwatch >= duration)
{
AttemptDeathBehavior();
}
}
}
private void AttemptDeathBehavior()
{
if (attemptedDeathBehavior)
{
return;
}
attemptedDeathBehavior = true;
if ((bool)base.modelLocator.modelBaseTransform)
{
EntityState.Destroy(base.modelLocator.modelBaseTransform.gameObject);
}
if (NetworkServer.active)
{
if (_emh_initialEffect != null && _emh_initialEffect.OwningPool != null)
{
_emh_initialEffect.OwningPool.ReturnObject(_emh_initialEffect);
_emh_initialEffect = null;
}
EntityState.Destroy(base.gameObject);
}
}
public override void OnExit()
{
if (!outer.destroying)
{
AttemptDeathBehavior();
}
base.OnExit();
}
}