r2mods/ilspy_dump/ror2_csproj/EntityStates.ImpBossMonster/SpawnState.cs

61 lines
1.7 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.ImpBossMonster;
public class SpawnState : BaseState
{
private float stopwatch;
public static float duration = 4f;
public static string spawnSoundString;
public static GameObject spawnEffectPrefab;
public static Material destealthMaterial;
private static int SpawnStateHash = Animator.StringToHash("Spawn");
private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate");
public override void OnEnter()
{
base.OnEnter();
Animator modelAnimator = GetModelAnimator();
PlayAnimation("Body", SpawnStateHash, SpawnParamHash, duration);
Util.PlaySound(spawnSoundString, base.gameObject);
if ((bool)spawnEffectPrefab)
{
EffectData effectData = new EffectData();
effectData.origin = base.transform.position;
EffectManager.SpawnEffect(spawnEffectPrefab, effectData, transmit: false);
}
if ((bool)destealthMaterial)
{
TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(modelAnimator.gameObject);
temporaryOverlayInstance.duration = 1f;
temporaryOverlayInstance.destroyComponentOnEnd = true;
temporaryOverlayInstance.originalMaterial = destealthMaterial;
temporaryOverlayInstance.inspectorCharacterModel = modelAnimator.gameObject.GetComponent<CharacterModel>();
temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
temporaryOverlayInstance.animateShaderAlpha = true;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
stopwatch += GetDeltaTime();
if (stopwatch >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}