r2mods/ilspy_dump/ror2_csproj/EntityStates.InfiniteTowerS.../BaseSafeWardState.cs

52 lines
1.3 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.InfiniteTowerSafeWard;
public class BaseSafeWardState : EntityState
{
protected PurchaseInteraction purchaseInteraction;
protected VerticalTubeZone zone;
protected Animator animator;
[SerializeField]
public string objectiveToken;
private GenericObjectiveProvider genericObjectiveProvider;
protected InfiniteTowerSafeWardController safeWardController;
public override void OnEnter()
{
base.OnEnter();
purchaseInteraction = GetComponent<PurchaseInteraction>();
zone = GetComponent<VerticalTubeZone>();
animator = base.gameObject.GetComponentInChildren<Animator>();
safeWardController = base.gameObject.GetComponent<InfiniteTowerSafeWardController>();
if (!string.IsNullOrEmpty(objectiveToken))
{
genericObjectiveProvider = base.gameObject.AddComponent<GenericObjectiveProvider>();
genericObjectiveProvider.objectiveToken = objectiveToken;
}
}
public override void PlayAnimation(string layerName, string animationStateName)
{
if ((bool)animator && !string.IsNullOrEmpty(layerName))
{
EntityState.PlayAnimationOnAnimator(animator, layerName, animationStateName);
}
}
public override void OnExit()
{
if ((bool)genericObjectiveProvider)
{
EntityState.Destroy(genericObjectiveProvider);
}
base.OnExit();
}
}