r2mods/ilspy_dump/ror2_csproj/EntityStates.InfiniteTowerS.../Burrow.cs

44 lines
800 B
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.InfiniteTowerSafeWard;
public class Burrow : BaseSafeWardState
{
[SerializeField]
public float duration;
[SerializeField]
public float radius;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string enterSoundString;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation(animationLayerName, animationStateName);
Util.PlaySound(enterSoundString, base.gameObject);
if ((bool)zone)
{
zone.Networkradius = radius;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (NetworkServer.active && base.fixedAge >= duration)
{
outer.SetNextState(new AwaitingActivation());
}
}
}