r2mods/ilspy_dump/ror2_csproj/EntityStates.Jellyfish/Dash.cs

38 lines
861 B
C#

using UnityEngine;
namespace EntityStates.Jellyfish;
public class Dash : BaseState
{
public static float duration = 1.8f;
public static float speedCoefficient = 2f;
private Animator modelAnimator;
private static int swimrateParamHash = Animator.StringToHash("swim.rate");
public override void OnEnter()
{
base.OnEnter();
modelAnimator = GetModelAnimator();
if ((bool)base.rigidbodyMotor)
{
base.rigidbodyMotor.moveVector = base.rigidbodyMotor.rigid.transform.forward * base.characterBody.moveSpeed * speedCoefficient;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if ((bool)base.rigidbodyMotor && (bool)modelAnimator)
{
modelAnimator.SetFloat(swimrateParamHash, Vector3.Magnitude(base.rigidbodyMotor.rigid.velocity));
}
if (base.fixedAge >= duration)
{
outer.SetNextState(new SwimState());
}
}
}